Flow games

Why does work wait? Sixteen short games about a factory floor. Each teaches one thing. Two buttons, three minutes, no timer.

Start from what is going wrong

All sixteen

The Release Game
Letting in more work than the slowest machine can handle finishes nothing faster. It only makes every job wait longer.
3 min
Four a Day Is Not Four Days
How fast the shop works is not how long one order takes. Promise from the wrong number and you will be late.
3 min
The Dice Relay
When each station waits on the one before, bad hours pile up and good hours are wasted. The line runs below its average.
3 min
The Busy Trap
The fuller you keep a machine, the longer everything behind it waits. Past about 85% busy, it gets bad fast.
3 min
The Batch Splitter
You do not have to finish the whole pile before moving some of it on. Smaller batches finish the job sooner.
3 min
Your Area Over Time
Knowing the pile is the problem does not fix it. Digging out means starting less than you finish for a while.
3 min
Balance the Line
A line goes at the speed of its slowest person, not its average one. Help only the slowest step.
3 min
The Hidden Machine
A machine loses time three ways at once — stopping, running slow, and making bad ones. Together they hide most of its day.
3 min
The Pit Stop
Get ready while the machine is still running and it stands still less. But one crew can only be in one place.
3 min
The Job Shop
The busiest machine is whichever one today’s jobs pile onto, and every job waits behind it — even jobs that never touch it.
3 min
Push vs Pull
Making to a guess gets it wrong twice: too much of one thing, none of another. Make only what was taken.
3 min
The Beer Game
Before you order more, count what is already on its way. Forget the boxes on the road and you order twice.
3 min
Network Priority
If a finished thing needs a part from every cell, only complete kits count. Parts made ahead are just piles.
3 min
The Quality Cascade
Stop a fault where it starts. Look at the machine’s last five, not the heap of returns.
3 min
The Red Bead Experiment
Most bad days belong to the process, not the person running it. Telling off the unlucky changes nothing.
3 min
The 5S Hunt
The more there is on the bench, the longer everything takes to find. Take away what has no job.
3 min